Using 3DS Files in Dev-C++

This is a discussion on Using 3DS Files in Dev-C++ within the Game Programming forums, part of the General Programming Boards category; Originally posted by Sunny No prob. Say, what exactly are you using to export your 3ds files? All my models ...

  1. #16
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    Re: Re: 3ds

    Originally posted by Sunny
    No prob. Say, what exactly are you using to export your 3ds files?
    All my models are exported using 3D Studio Max. Just for your information.

  2. #17
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    I've looked at a bunch of tutorials for loading 3DS, but I haven't gotten it to work yet. All of the "tutorials" that I have seen have actually been just code with some comments thrown in, and it isn't making a lot of sense. In addition, many of them are using OpenGL data structures...I don't know OpenGL and I need to use my own data. Does anyone know the location of a tutorial that will explain what is going on a little bit and has some code that both works and will allow me to use my own data structures? I don't need a complicated loader, either, at least not yet...just the vertex and face list, and the color of each vertex would be good enough for me, maybe including the normals, but if the faces are wound I could compute those myself.
    Away.

  3. #18
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    Re: Re: Re: 3ds

    Originally posted by MrWizard


    All my models are exported using 3D Studio Max. Just for your information.
    Not really.. I export from ZModeler
    what does signature stand for?

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    Re: re

    Originally posted by Sunny
    www.gametutorials.com - excellent tutorial on 3ds file loading.
    thanks for the site, some interesting stuff out there!

  5. #20
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    i dont liek GT very much. the tutorials arent clear... all the tutorials are code with comments thrown in.... nothing explained. you should first learn opengl before you attempt anything with models in opengl.

  6. #21
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    That's what I'm trying to do .. and I need a good site on OpenGL.
    what does signature stand for?

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    Re: Re: Re: Re: 3ds

    Originally posted by Ruski

    Not really.. I export from ZModeler
    What do you mean not really? I said all of my models are exported from 3D Studio Max. Are you calling me a liar?
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

  8. #23
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    No... all I was saying is that 3ds files are not only used in 3d Studio Max..
    what does signature stand for?

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