All my models are exported using 3D Studio Max. Just for your information.Quote:
Originally posted by Sunny
No prob. Say, what exactly are you using to export your 3ds files?
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All my models are exported using 3D Studio Max. Just for your information.Quote:
Originally posted by Sunny
No prob. Say, what exactly are you using to export your 3ds files?
I've looked at a bunch of tutorials for loading 3DS, but I haven't gotten it to work yet. All of the "tutorials" that I have seen have actually been just code with some comments thrown in, and it isn't making a lot of sense. In addition, many of them are using OpenGL data structures...I don't know OpenGL and I need to use my own data. Does anyone know the location of a tutorial that will explain what is going on a little bit and has some code that both works and will allow me to use my own data structures? I don't need a complicated loader, either, at least not yet...just the vertex and face list, and the color of each vertex would be good enough for me, maybe including the normals, but if the faces are wound I could compute those myself.
Not really.. I export from ZModeler :)Quote:
Originally posted by MrWizard
All my models are exported using 3D Studio Max. Just for your information.
thanks for the site, some interesting stuff out there!Quote:
i dont liek GT very much. the tutorials arent clear... all the tutorials are code with comments thrown in.... nothing explained. you should first learn opengl before you attempt anything with models in opengl.
That's what I'm trying to do .. and I need a good site on OpenGL.
What do you mean not really? I said all of my models are exported from 3D Studio Max. Are you calling me a liar?Quote:
Originally posted by Ruski
Not really.. I export from ZModeler :)
No... all I was saying is that 3ds files are not only used in 3d Studio Max..