View Poll Results: OpenGL or DirectX?

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DirectX/OpenGL

This is a discussion on DirectX/OpenGL within the Game Programming forums, part of the General Programming Boards category; Originally posted by Hershlag dangIf the OpenGL people have documented a way of being thread-safe in this circumstance I would ...

  1. #46
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    Originally posted by Hershlag
    dangIf the OpenGL people have documented a way of being thread-safe in this circumstance I would love to see it! Anyone? Anyone? Please?
    I think no-one have showed it sense the begining of this thread. I haven't tried it myself yet but what he says conforms to everything I have read and done with OpenGL and multi threading
    Last edited by Barjor; 08-01-2002 at 03:23 PM.

  2. #47
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    Barjor, thanks for joining. I need someone who isn't spewing venom.
    Tell me how you have used RCs in multiple threads in the past. I was thinking about kicking out rendering threads every time I wanted to start drawing. The thread's sole responsibility would be to start the process from setting the current RC all the way to SwapBuffer. Any thoughts?
    always looking, make an offer. get me out of this place.

  3. #48
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    >no-one, you spent most of this time talking about multiple RCs on a single window like that had anything to do with my question.

    it applies to multiple windows as well.

    >
    If you are correct I am happy about that and would like to see this spec to verify it. Have a link? This will make my life much easier if it is true.
    <

    no unfortunatly no link, to the specs im refering to, they've been gone for a bit now i forgot this when i said that, sorry. most of the documentation specific to windows an RC/Thread interaction is gone now. the best you can really get is to read any MS specific docs on OpenGL functions.

    http://msdn.microsoft.com/library/de...int01_2v58.asp

    read though the RC specifics like,

    http://msdn.microsoft.com/library/de...pnglr_2u0k.asp

    i learned what i know from books and people. and whats left of the MS docs.
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  4. #49
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    Hershlag>>> Oooo you can spew techno babble so it sounds like you know alot. You can find your answear to the question in most begginer books on Open GL. Even C++ Unleashed have a chapter about how to do what you are asking me. My point is that if you actually read and think about what no-one have told you instead of taking the position of "I know more then he" your problem would have been solved along time ago. Your arrogant and this is more flaming then I ever wanted to do and it will end my posting in this thread.

  5. #50
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    holy crap. that was unexpected. go barjor. much appreciated
    always looking, make an offer. get me out of this place.

  6. #51
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    never mind, I get it. An alias.
    always looking, make an offer. get me out of this place.

  7. #52
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    >never mind, I get it. An alias.

    if your suggesting barjor is my alias, then you sorely mistaken.

    ask anyone here, or any of the mods, we are quite different people.
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  8. #53
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    LOL..I am very honered but no I am sorry we are different people.

  9. #54
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    out of curiosity, what is it you classify as techno-bable?
    always looking, make an offer. get me out of this place.

  10. #55
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    Barjor and no-ome are different people.

    This thread has more slanging than content. If it continues that way, I'll delete it.
    Wave upon wave of demented avengers march cheerfully out of obscurity unto the dream.

  11. #56
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    Hey, anybody knows where I can get GOOD .. I mean VERY GOOD tutorials on OpenGL .. ulike the ones at www.gametutorials.com ... cuz that's just code and some comments dumped into it
    what does signature stand for?

  12. #57
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    http://nehe.gamedev.net is right to the point and easy to follow. Of course, you're results may vary.
    always looking, make an offer. get me out of this place.

  13. #58
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    I haven't done any GL programming yet, still learning C++, however I just opened a GL book and read the first two pages and your question was answered. It was that simple. Get a book moron.

  14. #59
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    this is out of hand, I have been trying to be civilized on the last several postings. Is nobody else going to try? Aren't you over this yet? can't you stop the name-calling? I noticed that no-one posted his last couple in a civilized way. Is everyone else just getting fired up about being jerks now? TK, I expect it from you, so never mind.

    OpenGL is widely seen as OS independant so most books I've seen don't touch on threads (as threads don't exist on a lot of systems) at least not in the first two pages as you've so politely told this "moron". I was looking for information, not a fight.
    always looking, make an offer. get me out of this place.

  15. #60
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    my sign off

    I don't know why it is that there was such a big misunderstanding here. Maybe I misunderstood no-one somewhere along the way and we went back and forth a few times with nasty comments. But I've tried to correct that and barjor is just a d!ck, while TK is a d!ck as usual. So no-one, I apologize for any misunderstanding. I will not be posting here anymore. I would rather not post where I've got people with preconceived ideas and hate. I'll probably just lurk around and maybe show up again with a new nickname some day. Bye all and enjoy being jerks to each other.
    always looking, make an offer. get me out of this place.

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