Here's the latest tech. demo for my current game, SkyLock. I've now implemented the tile-to-screen engine components (tile plotter, scroller, etc.).
You'll need to download the resource files (zipped bitmaps and data files) attached to this message and the *.exe (zipped) attached to my reply below.
Controls are straightforward. Use the mouse to scroll and use the ESC key to exit.
The game writes a log file (SkyLock.log) which can be read with any standard text editor. If you don't mind could you post your average FPS here along with your basic system specs?
As of right now I'm noticing some stuttering in my scrolling every so often (even with an average of 157 fps). Which leads me to believe I've got to work on my scrolling algorithms. If anybody has any experience with smooth-scrolling, I'd be happy to post the relevant code, if you wouldn't mind giving it look.