Light --- My Latest Game

This is a discussion on Light --- My Latest Game within the Game Programming forums, part of the General Programming Boards category; My latest game is called Light . The idea was taken from my second (and my last) game I created ...

  1. #1
    Rambling Man
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    Light --- My Latest Game

    My latest game is called Light. The idea was taken from my second (and my last) game I created for console...Escape to Safety. Except with this game I used Allegro, and the gameplay is much much better. This is my first game using Allegro, and I'm happy with the final result. I've been creating this game for about the past 2-3 weeks. I'd appreciate it if you would try it out, and if you do please give me feed back.

    ***********************************
    EDIT: Newer version refer to bottom of page.

    Thanks.
    Last edited by TechWins; 08-13-2002 at 03:02 AM.

  2. #2
    Registered User red_baron's Avatar
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    that looks so cool hehe, i like it

    enhancements:
    -could make the person change the direction they are in when you press arrow keys, like if you press left make the person face left (different picture)
    -you should also make instructions a little clearer, because i had problems whith getting to finish but you have to press space when you are on the "light" tile to finish the lvl

    thats all, really nice game though a lot better than your previous version.
    ¿Red Baron?

    "Imagination is more important than knowledge"
    -Albert Einstein (1879-1955)

    Check out my games!

    [code] /* dont forget code tags! */ [/code]

  3. #3
    Rambling Man
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    Thanks for your kind comments.

    I agree with your enhancement ideas completely, but I don't really have any plans right now to improve the game.

  4. #4
    Code Warrior
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    BRAVO!! Good game and you must finish it. Create menu and write a manual (to look more professional ), create more maps (around 100 would be cool ) and a must have, create the high score table.
    Current projects:
    1) User Interface Development Kit (C++)
    2) HTML SDK (C++)
    3) Classes (C++)
    4) INI Editor (Delphi)

  5. #5
    Used Registerer jdinger's Avatar
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    Tech, I'm getting a file not found error. Is the link still valid? I tried clicking on it and copy-pasting the URL and both gave me the error.

  6. #6
    Sir Mister Insane Sako Klinerr1's Avatar
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    ur site doesnt work using the linkin ur sig, and both links in ur post. it has a 404 error
    Email: Klinerr1@nc.rr.com || AIM: MisterSako || MSN: sakotheinsane@hotmail.com

    -the shroom has spoken

  7. #7
    Rambling Man
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    Yeah I know the place closed my site yesterday. It's pretty frustrating, too, because I didn't break any of their rules. I've had the site open for nearly two months now.

    I guess I'll upload the file to another site, (this site has been open since September) and see if that site gets closed.

    Well, here is a new link.

    Just in case > http://kylec72.150m.com/Light.zip

    Lets see how much longer this site gets to stay up lol.

  8. #8
    Used Registerer jdinger's Avatar
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    Aw, man, that rocks!

    It was really fun, I just wish it wouldn't end so quickly. Kind of addictive!

    I like the concept a lot, too.

    The controls were kind of fast though (ie: sometimes it was hard to line up with a hallway because the keyboard response was so fast I'd fly right past it). But that didn't detract from the gameplay at all. Good job, Tech!

  9. #9
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    20 mb limit exceeded

    i tried d/ling it,and the site said you exceedeed your 20mb limit of xfer per day

  10. #10
    Rambling Man
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    Ok, well I got a completely new hosting service, because I learned the hard way that 0catch sucks .........

    Here is the link to download the game if any of you still care >

    http://home.hostultra.com/~TechWins/index.html

    And by the way I spent at least an hour tonight looking for the most suitable web hosting provider for me. Hopefully it all works; so far so good.

    jdinger,

    thanks! i have no idea why the game created a weird flicker bug once i added another map. maybe i'll try again in a few days to see if i made an unrelated mistake that caused the flicker. about the speed: you should be able to find the speed you like with the five selections available to you, and if not i'm sorry. to tell you the truth it was rather difficult playtesting this game, because i knew/know EVERY SINGLE THING about this game. so the game might be kinda hard to finish with the allocated time, not sure.
    Last edited by TechWins; 06-28-2002 at 01:24 AM.

  11. #11
    Registered User TravisS's Avatar
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    Cool game. Actually pretty fun, and somewhat challenging. Good job

  12. #12
    Registered User red_baron's Avatar
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    timing is great in my opinion the last lvl is hard but doable too, it took me 4 or 5 tries to finish the last lvl,
    ¿Red Baron?

    "Imagination is more important than knowledge"
    -Albert Einstein (1879-1955)

    Check out my games!

    [code] /* dont forget code tags! */ [/code]

  13. #13
    Rambling Man
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    Well, I have made a newer version of the game if anybody is interested in trying it. I'm going to list all of the version changes, and to download the game refer to my sig. Tell me what you think of the newer version, and btw I know that there are a few weird things that go on with the game; however, they are very minor.

    v1.1 8/13/02
    ----
    ADDED
    -----
    *added a total time counter that will keep track of the amount time it takes you to finish. the total time counter will stop during the same points of time as the regular clock counter does, such as during a pause or during a level intro. the total time counter will be used for the record scoreboard.

    *added more compatibilty to different computers. previously the color depth was hard coded as 32 bit. if your computer can't support 32 bit it will go down into 24 bit. if your computer can't support 24 bit it will go down into 16 bit. if your computer can't support 16 bit the program will not be able to run. most computers can support 32 bit and only a very few can't even support 16 bit. however, i am not sure how well the program will run under 24 bit or 16 bit color so beware.

    *added the words "PRESS SPACE" on the far right side of the screen when the player should press "Space" to continue onto the next level. there was some confusion as to when you are supposed to press to continue onto the next level.

    *added the record scoreboard. if you have the lowest total time in a game then you are promted to enter your name. you will see the time you recorded on the screen.

    CHANGED
    -------
    *changed the gamespeed dependancy to time instead of machine speed. before some people would experience the game at an extreme speed. that occurred because the gamespeed was slightly dependant of the speed of the computer from the nature of the rest() function. now the gamespeed will be the same on all computers because of the new time dependancy the gamespeed has.

    *changed exit button when the game is paused. before the way to PAUSE the game was End (which is still the same!) and the way to get out of PAUSE was Enter or Space but now it is End. this makes it much more efficient for pressing buttons when playing.

    *changed it so when you move your guy left the guy appears as if he is looking left too. before the guy would look towards the right no matter what direction he was being moved in.

    *changed the difficulties a bit to make each one of them more difficult

    *changed all of them maps to make them far more difficult

    *changed the amount of time you get back when you restart a level. previously you would get time back depending on the difficulty you are on. now you get the same time back as you had the last time you started that level.

    *changed the map loading algorithm to increase speed significantly to easily allow more maps to be created.

    FIXED
    -----
    *fixed game pause error. previously when the pause button (End) was pressed the time counter would not stop. therefore time would be continuing like normal, even though, you had paused the game.

    *fixed error that was giving players who were on faster an advantage. the advantage was that while the game was taking split second stops the clock time was still continuing. since the split second stops are shorter for faster gamespeeds the player was gaining an advantage.

    *fixed the sounds in certain parts of the game. the sounds would be stuck in a loop giving a weird and unwanted sound effect. the sound effects have been improved.

    v1.0 6/23/02
    ----
    *first version of the game

  14. #14
    Registered User red_baron's Avatar
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    WOW you have been keeping really busy... i'll try the game asap .
    from what i read it looks like teh game is much cooler now
    ¿Red Baron?

    "Imagination is more important than knowledge"
    -Albert Einstein (1879-1955)

    Check out my games!

    [code] /* dont forget code tags! */ [/code]

  15. #15
    Rambling Man
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    WOW you have been keeping really busy...
    eh no, not really. since i finished that game i haven't done much programming at all.

    maybe i'll get back into it here soon. hopefully.

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