My game... where to get textres/how to make them?

This is a discussion on My game... where to get textres/how to make them? within the Game Programming forums, part of the General Programming Boards category; Im makeing a top-view RPG allegro game... i need some good 30x30 textures... i use photoshop but i can never ...

  1. #1
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    My game... where to get textres/how to make them?

    Im makeing a top-view RPG allegro game... i need some good 30x30 textures... i use photoshop but i can never get textures to look real... any tips on where to get some textures or how to make them look real(without a digital-cam);

  2. #2
    Registered User red_baron's Avatar
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    check this out:
    http://www.cprogramming.com/cboard/s...threadid=19086

    and oh yes i'm back i fixed my comp (took me long enough lol)
    ¿Red Baron?

    "Imagination is more important than knowledge"
    -Albert Einstein (1879-1955)

    Check out my games!

    [code] /* dont forget code tags! */ [/code]

  3. #3
    I am the worst best coder Quantrizi's Avatar
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    Originally posted by red_baron
    check this out:
    http://www.cprogramming.com/cboard/s...threadid=19086

    and oh yes i'm back i fixed my comp (took me long enough lol)
    Glad to see your back

  4. #4
    Satan valar_king's Avatar
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    Question lol?

    Originally posted by red_baron
    and yes i'm back i fixed my comp (took me long enough lol)
    lol? what are you laughing at?
    -Save the whales. Collect the whole set.

  5. #5
    Registered User red_baron's Avatar
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    it took my 2 weeks to replace a power supply, whats funny is that it took me so long to get it when i finally bought it from the store down the road.
    ¿Red Baron?

    "Imagination is more important than knowledge"
    -Albert Einstein (1879-1955)

    Check out my games!

    [code] /* dont forget code tags! */ [/code]

  6. #6
    Registered User JoshG's Avatar
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    By the way, I think 30x30 is an odd size for tiles, or 'textures'. I mostly find 32x32 tiles, it divides easily into 640x480, I guess that is why.

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