Advice on what one should know

This is a discussion on Advice on what one should know within the Game Programming forums, part of the General Programming Boards category; Ok I am starting out and now I have even more appreciation than I did before ,now that I have ...

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    CAP
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    Advice on what one should know

    Ok I am starting out and now I have even more appreciation than I did before ,now that I have begun to scratch the surface of programming, for the people that make games.
    What I want to know is what do most companies expect a programmer to know.
    As far as I know I would need to know; C, C++, ASM, Java(possible a few people said it is nice to know) but that is about it.
    Can someone tell me what I am trying to accomplish here and also how important is a fancy ass school??
    -Microsofts Visual C++ Introductory Kit-
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    I am the worst best coder Quantrizi's Avatar
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    Re: Advice on what one should know

    What I want to know is what do most companies expect a programmer to know.
    As far as I know I would need to know; C, C++, ASM, Java(possible a few people said it is nice to know) but that is about it.
    Different companies expect different things. Look at Blizzard Entertainment job requirements section, and look at some other company's requirement section (don't ask me, I only know of Blizzard).
    Can someone tell me what I am trying to accomplish here and also how important is a fancy ass school?? [/B]
    What do you mean by accomplish....be more specific. Fancy schools don't really mean anything, just something to have behind you and show off. You can get hired as programmer as high-school graduate, which most are when they get hired (or college intens). But you should try to go a good college. One good one IMHO is DigiPen.

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    Rambling Man
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    My suggestion to you is to go program. Start learning C++ (or another language of your choice) and programming. The longer you wait in doing so the moreyou are prolonging the ability to make games. Within a month or so (approximately) you will be able to make a text game, such as tic-tac-toe. You might want to make one or two text games total. Once you feel comfortable enough with C++, then start to learn an API. Basically just go out there and do it...or should I say get in there and do it?

    An API is kind of like an expansion of the language. They offer graphical functions that C++ doesn't offer. However, APIs aren't limited to just C++. They can be used with Java, etc.. as well.

    Instead of asking questions here that will be hard for most us to answer you should go to gamedev.net and read the beginner articles. They are very informative, and will be much more helpful than asking us. Not to mention that these questions get asked so frequently that not many people are willing to help you anways with your questions. So what you can do is use the search on this board.

    Good luck.

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    Re: Re: Advice on what one should know

    Originally posted by Quantrizi
    But you should try to go a good college. One good one IMHO is DigiPen.
    Yeah, that's where I go and I like it very much. I'd say learn as much of C/C++ as you can and get comftorable with DirectX and OpenGL.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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    CAP
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    Alright thanks a lot, and I am sorry about the broad questions but I am just trying to see where I need to go and what I need to learn, I just recently found out about gamedev in a book so I am going there more and more frequently.
    -Microsofts Visual C++ Introductory Kit-
    Current Projects: Learning Everything C.

    Everyone has a photographic memory, some people just don't have any film.
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    I am the worst best coder Quantrizi's Avatar
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    That's a great place, espically for n00bs

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