ATI 3D Rage Pro And D3D?

This is a discussion on ATI 3D Rage Pro And D3D? within the Game Programming forums, part of the General Programming Boards category; I just can't figure this out. I have a computer with 128MB RAM. Also, it has a Pentium II 350MHz, ...

  1. #1
    Programming is fun, mkay?
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    Unhappy ATI 3D Rage Pro And D3D?

    I just can't figure this out. I have a computer with 128MB RAM. Also, it has a Pentium II 350MHz, along with a 16MB ATI 3D Rage Pro II+. I ran dxdiag.exe, and it all went okay. When I try to create a simple Direct3D window, it can't create the device. Can anyone give me an answer. I copied the code directly from the MS DX8 Docs. I order a book, too, from Amazon.com, that should be here in a few days. If you can help, please do!
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: trifaze_mattu@lycos.com

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  2. #2
    Rambling Man
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    I'm not sure if this will help you or not but...

    Back in October I bought Civilization 3, and it uses DirectX. When I tried playing it I could see the opening intro, but after that I couldn't see anything...it was all black. I could still hear the sound that was playing, though. So after about a week of trying a ton of different things I traded monitors with somebody (my brother) to see if it would work. Lone behold it worked.

    Since I have the same video card as you it could be your monitor, but I'm not sure.

  3. #3
    Programming is fun, mkay?
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    Arrow I have already done that(sort of)...

    I have even tried it on another computer. It has:

    nVidia GeForce 4
    512MB RAM

    And I get the exact same error.
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: trifaze_mattu@lycos.com

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  4. #4
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    Be entirely sure that you are using the proper drivers for your monitor, and not just the general ones that windows comes with.

    That's the most I can think of

  5. #5
    Programming is fun, mkay?
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    Lightbulb Could be, but...

    I will try that, but I don't think that's it. My error message for when CreateDevice() fails pops up. I am not sure it's the monitor. Like I said, though, I will see if I have the general drivers or the real ones.
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: trifaze_mattu@lycos.com

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  6. #6
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    Only reason I thought of that is because (going with the civilization thing) if you have general monitor drivers installed, the game won't run right.

  7. #7
    Programming is fun, mkay?
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    Unhappy Trouble With Drivers...

    My monitor is a 15" color monitor. It's an IBM G74, and I can't find any drivers for it, except the ones which came with Windows. Where can I find them. I tried the IBM website, but they only have them for G76, G78, and G79.
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: trifaze_mattu@lycos.com

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  8. #8
    Registered User Coder's Avatar
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    All direct3D functions return HRESULTs
    1 - Switch to the debug run-time, and max the warning level of Direct3D ( via the control panel applet )
    2 - Run the sample in the debugger ( MSVC debugger ) : When an error occurs, it's going to tell you
    3 - Check the result returned by IDirect3D8::CreateDevice() using GetErrorString & GetErrorDescription ( maybe these aren't the exact function names, but they're very close to the actual names )
    Muhammad Haggag

  9. #9
    Programming is fun, mkay?
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    I don't use MSVC :(

    I don't use MSVC . I use Bloodshed Dev-C++, and I don't know how to use he GDB Debugger. Also, I can't find anything about GetErrorDescription, just D3DXGetErrorString(). That function gives me D3DERR_INVALIDCALL, which the docs. say:

    D3DERR_INVALIDCALL
    The method call is invalid. For example, a method's parameter may have an invalid value.
    Website(s): http://www16.brinkster.com/trifaze/

    E-mail: trifaze_mattu@lycos.com

    ---------------------------------
    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

  10. #10
    Registered User Coder's Avatar
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    I found the names, in the SDK docs :
    DXGetErrorString8 & DXGetErrorDescription8, both prototyped in dxerr8.h & implemented in dxerr8.lib


    About the crash, I suggest that you use the DirectX caps viewer and check the caps of your ATI with the presentation parameters, see if something's not supported.
    Last edited by Coder; 06-19-2002 at 03:55 PM.
    Muhammad Haggag

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