I'm a noob. Of course.
I'd like advice on how I should direct my study. My long term goal is doing a mod for a 3d shooter. Obviously, with no experience with modern programming I have a long way to go.
I've gotten a compiler and a few C++ tutorials (BTW, why not just C+ ?) and am shambling right along.
What should I keep in mind/look at for basic 2d and 3d rendering and animation stuff? I've glanced at books on direct x and open gl etc. What I don't know is which to pick for what and why.
I'm not looking for anyone to spend a lot of time on replys since I won't even get to this stuff for awhile. I just want to be pointed in the right direction so I don't waste alotta time on something totally stoopid.