1. ## key problem

I'm programming a RPG game in borland C++ 3.0
this is just for fun later i will change the graphic mode to opengl or directx but for now is with BGI

my question is how do i know when a key is pressed and when is a key is normal... that's for this reason:

i can capture the key with getch(), i'm capturing the up,down,left,right keys this is for the moving the character on the screen, but it moves slow cuz the D.O.S. key respond, i think that is the problem, is like then you press a key and you keep pressed you see the letter then it begins to repeat on the screen but slowly...

my procedure es something like this:
Code:
```while (tecla!='0') do //with 0 it exit, this is just an example
{
tecla=getch();
//here i evaluate the key
}```
plz help... i just need help with this...

2. I would help you, but I do not understand your problem. Are you saying your program moves too fast? It acts like you hit a key more than once? Look up kbhit() it is in conio.h.

3. nop the problem is the guy moves too slow...

4. do you have a

X++ or y++ in a game loop?

if so try changing it to

x += 10 or y+= 10

the igher number the faster it mooves.

++ is one space at a time

+= 5 is five spaces at a time ect...

5. That could also make him move "jumpy". I had a sprite that I had to make move faster, but when I used x = x + 20; It was too jumpy. So for everytime the user pressed right, I made it do something like this:

Code:
```if(inkey == KEY_RIGHT)
{
x = x + 5;
redrawsprite();
x = x + 5;
redrawsprite();
x = x + 5;
redrawsprite();
x = x + 5;
redrawsprite();
}```
See how that works?

Could have been:
Code:
```if(inkey == KEY_RIGHT)
{
for(int j = 1; j <= 4; j++)
{
x = x + (5 * j);
redrawsprite();
}
}```

6. yah it would be jumpy, unless you had it on a higer resolution.

Josh will you code make it run fast and smooth.

Run one space at a time just faster instead of multiple spaces?

7. your code will work good joshG. i'm pretty sure if you do the for loop to move a couple of spaces with each key press will make the game much smoother.

8. Damn I am smart, jk. I used that method for my Sniper game, before I quit working on it.

9. lol ,
have any of you checked out Leeman_s game yet? i need some help playing it...

10. The DOOM_LORD one? I played it some, it seems nice. I don't have enough time to really play it though.

11. yup, its a really nice RPG.

Its the best text-based RPG ive ever seen. Very creative and good battle system.

12. how far have you gotten? i'm in room 47 and i've been making a map :P

13. -_-;

past the first few bad guys.......

14. check out the map i posted hope leeman wont be upset cause i posted it up.