I am new to this whole programming thing so I want to know.
When programming for a console instead of a PC do you still use C/C++ or languages like that to make console games or what. I know it is somewhat different cause of memory and stuff but do you still use the same languages??
Yes, you still use C/C++ for console games. You just use the specific console's API. For instance, check out www.gbadev.org for info on developing for the Game Boy Advance.
It depends upon the console manufacturer. The actual language inside any machine in machine language, which is based on direct signaling to the processor of the system in binary codes. The manufacturer may design a built-in C/C++ compiler into the system if he wants to. But, it is only upto the designers of the system. They can put C or C++ or Java or Basic or whatever they want so that programmers can then easily create games for the system. Hence, the choice of C/C++ is at the top, mostly.
Good luck writing programs for consoles, I hear the dev kits are really expensive, and hard to get.
I wouldn't bother with console programming if I were you at least not until you were very good at writing computer games in C++. Besides you have to be rich to make console games.
I am new to this whole programming thing so whatever but from what I have heard programming on either consoles or PC both have advantages.
Consoles: They have fixed hardware but not nearly as powerful as a PC(althought they are getting better i.e. XBOX:p )
PC: Way more powerful but you have to program and make graphics for a linear gradient system line and test for many different systems.
(what I am trying to say is I am torn about which is easier and I don't know what coding changes would have to be made)
By the way I have a book that says console DEV kits can cost upwards of 20 000 to 25 000 just so you know Josh.:eek:
Also Smokeybear, did you just start your site??
I downloaded some of your programs(the robot is funny) and they were cool but that was the only link that worked so I was just wondering.