SkyLock graphics update...
Here's a graphics update for anyone who remembers the tech demo's (intro fade, health bar, random name generator, etc.) from my current game, SkyLock.
The game will be a freeware, isometric turn-based squad combat game written in C++ using the DX 7 API for graphics, sound, music and input.
This little guy is an as-of-yet unnamed enemy from the game. I decided to take a few weeks away from the code and work on the content and this is part of the outcome.
Anyhoo, let me know what you think.