>GeForce2 MX, 1290 drivers.
im mean was the Card tweaked you've got to alter the settings for the card using some sort of tweak program.
>Can you tell, or not?
hell yes.
>I'm evidently blind, since I can't tell the difference.
evidently you are... i sure as hell can.
>Are you telling me that on hardware already strapped for chip space, people are going to optimise for two different APIs? <
So what your telling me is that cards don't optimize Dx or GL!!!! omg...
>Especially two as similar as DX8 and GL?
their not similar at all really, their arcitecture is completely different if you knew anything about GL you'd know that already.
>If you have some documentation to this effect, I'll back down quite happily - but until then...<
Ati's new 8500 board has built in chip optimizations for both,
http://www.ati.com/na/pages/technolo...e/radeon_8500/
>Such as? I've yet to see a consumer hardware feature that's not supported by DX. <
i was talking about API features,
Examples?
two sided polygons for starters.
OS independence,
Two sided lighting,
Volume Textures,
Hardware independant Z buffers,
Accumulation Buffer,
Stereo Rendering,
Point and line sizing,
Picking without utilities,
Parametric Curves and Surfaces,
satisfied?
>Nonsense. If you haven't written DirectX and OpenGL, how can you presume to compare?
I've looked deeply into both API's strong and weak points, OpenGL is in my opinion better while GL lacks some things and Dx lacks others, OpenGL in my opinion is better.
You apperantly don't use OpenGL, and I Don't use Dx but i know the differece on sight.