Recommended book for DirectX?

This is a discussion on Recommended book for DirectX? within the Game Programming forums, part of the General Programming Boards category; Can anyone recommend me a good book to learn Direct3D with? I mean, real book, like pages and stuff...

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    Registered User Dual-Catfish's Avatar
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    Recommended book for DirectX?

    Can anyone recommend me a good book to learn Direct3D with?
    I mean, real book, like pages and stuff

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    What version are you tinkering with? I did my Direct3D programming in DirectX 7 for a while. A good book I made use of is Sams Teach Yourself DirectX 7 in 24 Hours Naturally I did not follow their timeline when reading this book.

    Here is the book http://www.amazon.com/exec/obidos/AS...905576-7819908

    Also, if you go down to "Customers who bought this book also bought:" there is a book titled Beginning Direct3D Game Programming I have heard this book is also very good. Anyone let me know if you have any questions.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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    Registered User Dual-Catfish's Avatar
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    What level of math do you need to begin 3D programming? What level have you achived? I have the Sams eBook, perhaps I'll start reading that.

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    Well here is my opinion on the math situation. Linear Algebra is probably the most important math you can take for 3D programming. It is essential. Calculus is relevant but mainly for physics engine stuff. I'd say if you can get a good Linear Algebra ( i can recommend some ) or take a class if you can. So I've achieved most of calculus and I've taken Linear Algebra. I am about to take Quaternions soon. I'd say you should have a firm grasp on Linear Algebra for 3D programming. Hope that helps you.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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