My DirectX games

This is a discussion on My DirectX games within the Game Programming forums, part of the General Programming Boards category; Perhaps some of you are interested in trying out my two of my best games. They're written in C++ using ...

  1. #1
    S Sang-drax's Avatar
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    Lightbulb My DirectX games

    Perhaps some of you are interested in trying out my two of my best games. They're written in C++ using DirectX 8.

    Please let me know what you think.

    Bandii - platform game

    AI Arena - AI development game

    They're not quite optimized yet, especially AI Arena requires a good graphics card to run. (GeForce2 style)

  2. #2
    Confused Magos's Avatar
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    Heh, cool. The "beam-shot" is really nice. Will you release the source, it would be an interesting reading (especially the platform engine). One thing though: Why did you have such a complex starting-button-sequense? (Ctrl+Alt+End). Wouldn't Enter be simplier . Anyway, great game.

    A few bugs:

    ¤ Sometimes, the player walks backwards.
    ¤ The dialog at the end of the first level is too quick, no chance of reading it all.
    ¤ It crashes when exiting.

    PS: I recognize some of the sound effects from Klik n Play .
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

  3. #3
    Registered User Commander's Avatar
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    >> Bandii - platform game

    Cool Game man! Good Job

    and as for the AI Arena, I couldn't try it because 54 meg is just too big for me to download in this connection...it would take 2.5 days But looks cool in the screen shots!
    oh i'm sorry! i didn;t realize my fist was rushing to meet ur face!

    MSN :: commander_android@hotmail.com []*[]

  4. #4
    Registered User Nutshell's Avatar
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    Man how good is that bandii game. ALthough there are a few buugs and i can only get up to the third level. too hard lol

  5. #5
    S Sang-drax's Avatar
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    Originally posted by Magos
    ¤ Sometimes, the player walks backwards.
    I don't remember really, but I think it's supposed to be that way. Hmm.. sometimes you say...

    ¤ The dialog at the end of the first level is too quick, no chance of reading it all.
    Hmm, I thought the timers was system-independent, it looks good on both my 350Mhz and my 1.7GHz.

    PS: I recognize some of the sound effects from Klik n Play .
    Your memory isn't kidding you, I have used Klik 'n' Play, but I've learned a bit since then..

  6. #6
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    That was a pretty cool game (platform one). I'm on 56K so I didn't get to check out the other one. Also the music in the first one. I definitely heard some Doom MIDI's as well as a very familiar intro midi. I cannot put my finger on what it is though. I think some cartoon I used to watch??

    EDIT: Ah ha! It's the McGuyver Theme!! Cool
    Last edited by MrWizard; 05-17-2002 at 11:50 PM.

  7. #7
    Registered User Nutshell's Avatar
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    Hi,

    Wuld you mind telling me where can i get all these midi's to put in a game? Coz i want to make a game but don't have the talent, time and interest to compose my own music...

    THnx

  8. #8
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    Originally posted by Nutshell
    Hi,

    Wuld you mind telling me where can i get all these midi's to put in a game? Coz i want to make a game but don't have the talent, time and interest to compose my own music...

    THnx
    www.google.com

    Just do a simple search and I'm sure you will find plenty

  9. #9
    Code Warrior
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    Thumbs up

    I tried Bandii game and I must say that I'm impressed. GREAT JOB MAN!!! I'll try the AI game when I'll have the time to download it.

    BRAVO!!
    Current projects:
    1) User Interface Development Kit (C++)
    2) HTML SDK (C++)
    3) Classes (C++)
    4) INI Editor (Delphi)

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