Is there a C or C++ compiler so that I can make SNES games? And instead of burning them to a cartridge, playing them with an emulator. I think this would be fun to create SNES games.
Is there a C or C++ compiler so that I can make SNES games? And instead of burning them to a cartridge, playing them with an emulator. I think this would be fun to create SNES games.
I forgot to log in earlier, I posted the thread. I searched for SNES development and found alot of text about coding in ASM. Were all games for the SNES developed in assembly? What about PSX and PS2 games, are they programmed in C or ASM?
This has been on the board a few times. You can get a PS2 dev. license(very expensive), or you can get the PS2 SDK For Linux(I think it's at http://playstation.linux.com).
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C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
DirectX Version: 9.0b
DX SDK: DirectX 8.1 SDK
In case you don't want to pay a lot of money to develop on the PS2 the dreamcast and Game Boy Advence are cheeper options. In fact there almost free.
Last edited by Sentaku senshi; 05-12-2002 at 04:05 PM.
I shall call egypt the harmless dragon
-Isaiah 30.7
have you tried to search for it? A while ago I found a gameboy compiler, never really played with it beyond a hello world proggy, but it worked. I wouldnt be surprised if there were one around somewhere.
it wouldnt be fun unless you could send it to a blank gameboy cartridge...
What is C++?
actually you can. Its a special cartridge game developers use that allows them to upload their roms to a special re-writable cartidge and play it on a game boy. I dont know where you could get your hands on one though.
You can get the EEPROM Writer and write whatever you want to a cartridge, make sure it's the write MEG though.
There is nothing ilegal about having a emulator for game boy or any system. Roms from commercial games are.
I shall call egypt the harmless dragon
-Isaiah 30.7
> Were all games for the SNES developed in assembly? What about PSX and PS2 games, are they programmed in C or ASM?
All are pretty much done in ASM for the specific processor on the device. Read the manuals for the emulators, eesh...
The world is waiting. I must leave you now.