I was wondering if anyone had any experience with bitmap and vector graphix for use in 2D sidescrollers... good ones like mario and stuff.
I'm experimenting with blitting and I've got some bitmap images finished for the animation of my character running. I was really dissappointed when I blitted my images though.
It seems some of the shading I did around the characters edges produces an udesired hard line around him. This happens because the color I used to fill the background for my transperency merges with the shaded edges and produces several colors which are just out of range of the transperency.
Someone suggested I use the color of my characters costume for the background, but this work because it's several colors. I could use black, but I really don't want heavy black lines. I could also hardline the edges, but then they would look horribly blocky and unprofessional.
I want to do some really nice 2D graphix that have a 3D look to them, commercial looking 2D I guess. I'm looking for techniques.
Edit: forgot to mention I'm blitting with SDL