I want to use MFC to create a 2D tile based RPG. I'm going to divide the client rect into, say 20 pieces (x and y) and load bitmaps (tiles) into each division. Then I'll have a character which can traverse the map, etc.
Is this plausable? Will I be able to load the tiles and switch their position quickly enough.. or is this method too slow? Another thing, I need transparencies... especially for my character bitmap. Is there any way I can do this?
Thanks in advance