I try to merge all the image resources to a folder called resource. So, set image path as "resource/" but my directX framework only works if I compile at VS 2010. If I run from the debug folder it cannot run.(I already copy all the image resources to debug folder)
string folder = "resource/";
void setTexture(LPDIRECT3DTEXTURE9& texture, string imgName, int imgWidth, int imgHeight, D3DCOLOR TransparentColorKey)
path = folder + imgName;
// Create texture.
hr = D3DXCreateTextureFromFileEx(d3dDevice, path.c_str(), imgWidth, imgHeight,
D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
D3DX_DEFAULT, D3DX_DEFAULT, TransparentColorKey, NULL, NULL, &texture);