need help

This is a discussion on need help within the Game Programming forums, part of the General Programming Boards category; this code has driven me crazy most of it i have found at a tutorial site. its a spaceshooter game ...

  1. #1
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    need help

    this code has driven me crazy
    most of it i have found at a tutorial site.
    its a spaceshooter game (yes the same as before)
    my problem is that i want the ship to "shoot" a laser beam
    when u press a certain key i almost solved that problem once
    but then it shot one beam then the game crashed
    but then i forgot even that

    btw it is an allegro game



    //code:




    #include <allegro.h> // You must include the Allegro Header file



    int main(int argc, char *argv[])
    {



    allegro_init(); // Initialize Allegro
    install_keyboard(); // Initialize keyboard routines



    set_color_depth(16); // Set the color depth

    set_gfx_mode(GFX_AUTODETECT,640,480,0,0); //Change our graphics mode to 640x480
    BITMAP*bild;
    bild=load_bitmap("c:\\temp\\ship.bmp",0);

    BITMAP *my_pic; //Declare a BITMAP called my_pic
    my_pic = load_bitmap("c:\\temp\\rocket.bmp", NULL); // Load our picture

    BITMAP *buffer; //Declare a BITMAP called buffer.

    buffer = create_bitmap(640,480); //Create an empty bitmap.

    while(!key[KEY_ESC])//If the user hits escape, quit the program
    {


    if(key[KEY_RIGHT])// If the user hits the right key, change the picture's X coordinate
    {
    my_pic_x ++;// Moving right so up the X coordinate by 1
    }
    if(key[KEY_LEFT])// Ditto' - only for left key
    {
    my_pic_x --;// Moving left, so lower the X coordinate by 1
    }
    if(key[KEY_UP])// If the user hits the up key, change the picture's Y coordinate
    { for(int w=500;w>0
    {



    putpixel(buffer,my_pic_x,w+10,0);
    putpixel(buffer,my_pic_x,w--,500);

    }
    if(key[KEY_DOWN])// Ditto' - only for down
    {
    my_pic_y ++;// Moving down, so up the Y coordinate by 1
    }


    acquire_screen();// Get the screen
    draw_sprite(buffer, bild, my_pic_x, my_pic_y);//Draw the picture to the buffer
    blit(buffer, screen, 0,0,0,0,640,480);//Draw the buffer to the screen
    release_screen();// Release it

    }



    destroy_bitmap(bild);//Release the bitmap data
    destroy_bitmap(buffer);//Release the bitmap data


    return(0);// Exit with no errors
    }
    END_OF_MAIN();




    //end of code

  2. #2
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    any help is apriciated
    thanx

  3. #3
    I am the worst best coder Quantrizi's Avatar
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    Click on the last link in my signature

  4. #4
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    u **** i had read your post about the [startcode][endcode]
    thing thats why i used them to open your eyes next time

  5. #5
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    Originally posted by pode
    u **** i had read your post about the [startcode][endcode]
    thing thats why i used them to open your eyes next time
    //code and //end of code don't count as code tags.

  6. #6
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    but u get the idea?!!

  7. #7
    I am the worst best coder Quantrizi's Avatar
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    Yes I do get the point.....but do you get mine??

  8. #8
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    u mean use them so people know where the code begins...
    ..right?

  9. #9
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    More like "Use them so people can read your code and don't ignore you" I know for sure I am not gonna read through all that poorly formated attempt to code you just posted.

  10. #10
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    Barjor was right on the dot....and pode was also right.......no one wants to read through jibberish (that's what it looks like without correct tags) and yes, so people do know where your code begins.

  11. #11
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    fuc'k you barjor the code isn't that messy

  12. #12
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    if u know how to program that is!

  13. #13
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    enough bull-**** those who think they can HELP plaese post
    your reply.

    or else u know were to put it
    thanx

  14. #14
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    Dude, we're just making a point.......at least edit your first post, then we can answer your question........a mod should read this thread.....so.....exciting.........

  15. #15
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    It might be excelent code but I'm not gonna find out without proper formating

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