Visual Studio 2010 C++......how to access .bmp images from a *rc file in code?
The topic pretty much says it here. I have searched for hours for information on how to accomplish this and have turned up empty handed. This is getting EXTREMELY frustrating.
I am using DirectX10 to handle graphics. I am working towards not having to rely on external image files for graphics; i.e. all of the graphics image that I need is embedded in the program at runtime. I can create the *.rc file, and add bitmaps to it, but that's where I hit a dead stop.
The goal at this point is to be able to create a texture because once I am able to do that I should be "home free".
Any help would be GREATLY appreciated.