if you write a game with a text based interface to start with you can easily upgrade to graphics later on.
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if you write a game with a text based interface to start with you can easily upgrade to graphics later on.
Don't bump 2 yr old threads.
learn C++ syntax first. Do console programs and howework style stuff.
check into glut and do some graphics stuff.
when you get tired of its limitations work on your own win32 base code.
do some simple games, make a 3d card game or a 3d version of minesweeper.
Buy MSVC.
Revisit C++ learn the STL and read books about data structures, UNDERSTAND POINTERS. Learn more about classes and inheretence and more about the launguage.
Start a big project and not finish.
Repeat previous step about ten times.
Learn about the software design process.
Spend two months designing your next big project.
Start writing code.
Thats pretty much the path ive taken, I have spent alot of time coding and programming in general. It took me about 5 years to get to here. I think I may actually finish this big project.
(edit, 2 years... heh, didnt notice :))
I'm 17-18 and I know .......... about GUI's and stuff. But when I first started I tried to go straight to c++.. after about a week, I still knew ........... Then I started learning basic, worked on that for a few weeks, developed some skills, and then once I started looking at C++ and Java, it started to become clear. I suggest you start with a simple language like basic, just so you understand the concept and the general rules of programming, then move up to c++.. everything will be a lot more comprehensible, and you just keep learning from there.
Although I assume you'll have no idea how or why until you get thereQuote:
Originally Posted by Dual-Catfish
^^^^Quote:
Originally Posted by Bubba
Playtime is over