This is my code, the result says 0.0f for fps and i am not sure why
BTW i know about
QuerryPerformaceCounter
GetTickCount
i just wanted to try to calculate the FPS with this function
Code:MSG msg; static float lastTime = (float)timeGetTime(); while(msg.message != WM_QUIT) { if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else { //if(msg.message == WM_QUIT) // break; float currTime = (float)timeGetTime(); float timeDelta = (currTime - lastTime)*0.001f; render_frame(timeDelta); lastTime = currTime; if(KEY_DOWN(VK_ESCAPE)) PostMessage(hWnd, WM_DESTROY, 0, 0); } }Code:void CalcFPS(float timeDelta) { float FrameCount; float FPS; static float TimeElapsed; char outBuffer[64]; FrameCount++; TimeElapsed += timeDelta; if (TimeElapsed>=1.0f) { FPS=(float)FrameCount/TimeElapsed; TimeElapsed=0.0f; FrameCount=0; } SetRect(&TextBox, 0, 80, 640, 480); sprintf(outBuffer,"FPS = %f",FPS); dxfont->DrawTextA(NULL, outBuffer, strlen(outBuffer), &TextBox, NULL,//DT_CENTER | DT_VCENTER, D3DCOLOR_ARGB(255, 255,0, 0)); }



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