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top down 2d shooter needs a little testing

This is a discussion on top down 2d shooter needs a little testing within the Game Programming forums, part of the General Programming Boards category; Depends entirely on what all the shump can do, triangle walls etc? Or just some square bs? Resource management so ...

  1. #16
    Registered User ~Kyo~'s Avatar
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    Depends entirely on what all the shump can do, triangle walls etc? Or just some square bs? Resource management so files don't multi load? Seeing as how the board is an open forum and really anyone can grab the code not just some random moderator. Lawsuits cost money and then there is still the problem of proving they used your code.

  2. #17
    Super Moderator VirtualAce's Avatar
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    Except in this case your trolling for code.
    Hehe. Your funny. You think I really need your code or have a need to steal it? As if I do not have enough code to pour over throughout the day. I think my sig applies here.

    Depends entirely on what all the shump can do, triangle walls etc? Or just some square bs?
    Hehe. Funny again. Tell me is not a cube made of triangles? Is there another way to do 3D graphics than with triangles? What the heck are you talking about? I have never heard any coworkers advertise their engine to me as advanced b/c it uses triangles. They know all of us would laugh them out of the building. Using triangles does not make you advanced by any stretch of the imagination.

    You need to step back a bit, breathe a little, and see the bigger picture my friend. Me thinks you are delusional. If you must know I just finished a simple top down perspective for a remake of a game my friends and I are doing. No problems at all so I do not need your code...nor would I download it if was pure source. I do not pour over other people's entire projects simply b/c I do not have the time. But I really do not have to sit here and defend myself or prove anything.

    Again...check out my sig.

    Resource management so files don't multi load?
    They shouldn't load twice anyways if your loading scheme is setup correctly. You should worry more about multiple instances of the resource in memory. If you are loading files more than once then I would say you already have some issues. Preventing multiple loads is as simple as either using a map and keying off of the filename or ref counting the file resource and ensuring it never goes above 1. But if you are loading from a level file or some other type of chunked data file then you shouldn't ever need to load twice. Now if you go back to the main menu I could see unloading the data and then forcing a reload when you load a game or start a new one, etc., etc. The last thing I would ever want to do is hit the disk mid-level unless I had a super fancy disk caching scheme. Obviously open world and simulator games require this but I assure you they do have the aforementioned super fancy disk caching scheme running in the background.
    Last edited by VirtualAce; 04-03-2012 at 06:44 PM.

  3. #18
    Just a pushpin. bernt's Avatar
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    Quote Originally Posted by VirtualAce
    Tell me is not a cube 6 triangles?
    FWIW I have not seen a cube made up of 6 *triangles*... yet
    Consider this post signed

  4. #19
    Super Moderator VirtualAce's Avatar
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    Hehe. Nice typo there eh. I read that and was like doh!!!! Edited it since then but you beat me to it. A cube is more like 6 faces or 12 triangles.

  5. #20
    Registered User ~Kyo~'s Avatar
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    I never said you in particular would steal it. Posting code for all to see allows ANYONE to steal it. Last I checked you don't need to register to view the forums, then again that was years back things may have changed. If you aren't going to pour over the code why worry about it then? All my data is loaded exactly once, only pointers are used thereafter, due to resource management. Either read what I typed instead of trying to infer bad programming all around on a project you haven't seen. I never said it was "advanced" I only said I don't want everyone downloading it and claiming parts.

    The reason it has many files is the fact I modularized all my stuff to make it portable to other projects. I have no problem helping explain how I did something, but I never comment my code unless I plan to give it away at some point in time. Do I give code away, yes, just not everything. As my final goal is multiplayer the less the players know about the inner workings the better at this point.

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