Howdy ya'll,
When I run the following code & click the screen any number of times I get one undefined mouse click to start with then for each click I get a duplicate one.
Why is this?
Code:/* main.cpp */ #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> #include <iostream> #include <string> using namespace std; int main( void ) { // set gameWindow parameters sf::RenderWindow gameWindow( sf::VideoMode( 1024, 600, 32 ), "Adam's Fantasy", sf::Style::Fullscreen ); // fill gameWindow with black background gameWindow.Clear(); // include buttonOne.jpg sf::Image Image; Image.LoadFromFile( "buttonOne.jpg" ); sf::Sprite buttonOne; buttonOne.SetImage( Image ); gameWindow.Draw( buttonOne ); // include buttonTwo.jpg Image.LoadFromFile( "buttonTwo.jpg" ); sf::Sprite buttonTwo; buttonTwo.SetImage( Image ); buttonTwo.SetPosition( 512.f, 300.f ); gameWindow.Draw( buttonTwo ); // display the game window gameWindow.Display(); // begin interaction loop while ( gameWindow.IsOpened() ) { sf::Event Event; while ( gameWindow.GetEvent( Event ) ) { // Press escape key to close the game if ( ( Event.Type == sf::Event::KeyPressed ) && ( Event.Key.Code == sf::Key::Escape ) ) gameWindow.Close(); // Left click if ( Event.MouseButton.Button == sf::Mouse::Left ) { cout << "The left mouse button was clicked at " << Event.MouseButton.X << ", " << Event.MouseButton.Y << endl; if ( Event.MouseButton.X >= 512 && Event.MouseButton.X <= 822 ) { if ( Event.MouseButton.Y >= 300 && Event.MouseButton.Y <= 460 ) cout << "You clicked the picture" << endl; } // end if } // end if } // while events are recieved } // while gameWindow.IsOpened } // end main //////////////////////////////////////////////////////////////////////////////////////////////////////////



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