Here's the code:
This is a simple SDL program designed to show a selected bmp file when running. When I try to compile this program in Code::Blocks, I recieve one error which occurs at line 34 ( ON THIS POST IT WILL SHOW LINE 22), stating "error: ISO C++ forbids comparision between pointer and integer." And it's the only error.Code:#include <SDL/SDL.h> SDL_Surface *screen = NULL; SDL_Surface *background = NULL; bool gameRunning = true; SDL_Event event; void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination) { SDL_Rect rect; rect.x = x; rect.y = y; SDL_BlitSurface(source,NULL,destination,&rect); } int main(int argc, char* argv[]) { //initialize SDL_Init(SDL_INIT_VIDEO); //load screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE); background = SDL_LoadBMP("background.bmp"); //game loop while(gameRunning) if(SDL_PollEvent(&event)) { if(event.type == SDL_Quit) { gameRunning = false; } } //apply surface apply_surface(0,0,background,screen); //update screen SDL_Flip(screen); SDL_Quit(); return 0; }
Well, at line 34 is the code for the image to contionously loop until exit.
Any help would be GREATLY appreciated!Code://game loop while(gameRunning) if(SDL_PollEvent(&event)) { if(event.type == SDL_Quit) { gameRunning = false; }
P.S. Even though it didn't compile, I went to the C++ files for code::blocks, found my program, and double clicked on its exe. file and it opened up for a split second, showing the bmp file I selected, and exited. So I know for sure everything works, but it's just the loop that is failing.



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