No code to post... just looking for some ideas. Here's the situation. I have a linked list full of "settlements". Each settlement is of a certain type (village, town, or city). You can build certain structures in the various settlements, and some structures are unique to certain settlement types. For example, you can build a market in a village, town, or city. You can build a port in a town or city (but not a village), and you can build a wall in a city (but not a village or town).
During the CreateBuilding function, I want a simple test to determine if a building/structure is allowed to be built, based upon the type of settlement. I can think of some ugly ways to do this, but is there a pretty way?
Code:Here's how I keep the data: class Structure { private: // parallel arrays to keep track of the settlement's structures bool structure_status[MAX_NUM_BUILDINGS]; // 0 = does not exist, 1 = exists int structural_integrity[MAX_NUM_BUILDINGS]; ... };