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)': Visual C++ & SFML compilation problems! :'(

This is a discussion on )': Visual C++ & SFML compilation problems! :'( within the Game Programming forums, part of the General Programming Boards category; Hi all, After having followed the SFML tutorial on the website ( www.sfml-dev.org ) & successfully running their clock sample ...

  1. #1
    Registered User JM1082's Avatar
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    )': Visual C++ & SFML compilation problems! :'(

    Hi all,

    After having followed the SFML tutorial on the website ( www.sfml-dev.org ) & successfully running their clock sample I decided to try my luck at compiling one of the sample programs included in the SFML download bundle.
    However, my luck ran out when compiling the Window sample program & the build log says:
    Code:
    1>------ Build started: Project: pong, Configuration: Debug Win32 ------
    1>sfml-graphics.dll : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2B0
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    If you have any ideas how I can get around this I'd be very grateful! The file cannot be corrupt since I literally just downloaded it & have made no changes!

  2. #2
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    Are you using the correct version of the binary files for your version of Visual C++.
    They must match because Microsoft C++ DLLs are not compatible with each other.
    VS 2008 C++ DLLs do not work with VS 2005 compilers.

    What is your version of Visual C++?

    Tim S.
    "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the Universe is winning." Rick Cook

  3. #3
    Registered User JM1082's Avatar
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    I'm using Visual Studio 2010 Express C++ edition, the SFML tutorial said it's compatible.

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    Quote Originally Posted by JM1082 View Post
    I'm using Visual Studio 2010 Express C++ edition, the SFML tutorial said it's compatible.
    Are you using any Binary files from the web-site?

    Tim S.
    "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the Universe is winning." Rick Cook

  5. #5
    Registered User JM1082's Avatar
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    I'm not sure, but I don't think so! I've literally followed the steps in the tutorial!

  6. #6
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    Code:
    Copy the *.lib files in SFML-x.y\lib to the VC\lib directory of your Visual Studio installation
    FYI: Library files are binary files.
    C++ Libraries are NOT necessary compatible with different versions of the same compiler.

    Tim S.
    "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the Universe is winning." Rick Cook

  7. #7
    Registered User JM1082's Avatar
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    Ooops I didn't realise, I thought binary files could only end .bin :-S

    I've copied those files in anyway! ^^

  8. #8
    Registered User JM1082's Avatar
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    I think the problem may have something to do with the project's Linker > Input > Additional dependencies.

    When I add or remove one or both of the sfml-graphics-d.dll & sfml-graphics.dll parameters from the field I get different errors depending which I take out!

    Hope this helps! ^^

  9. #9
    'Allo, 'Allo, Allo
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    You want sfml-graphics-d.lib or sfml-graphics.lib in the Additional Dependencies. Lib files are bits the linker uses, dll files are bits your program uses.

  10. #10
    Registered User JM1082's Avatar
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    After implementing that change I get this error instead:

    Code:
    1>------ Build started: Project: pong, Configuration: Debug Win32 ------
    1>pongMain.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::Display(void)" (__imp_?Display@Window@sf@@QAEXXZ) referenced in function _WinMain@16
    1>pongMain.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Clock::GetElapsedTime(void)const " (__imp_?GetElapsedTime@Clock@sf@@QBEMXZ) referenced in function _WinMain@16
    1>pongMain.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::Clock::Clock(void)" (__imp_??0Clock@sf@@QAE@XZ) referenced in function _WinMain@16
    1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
    1>C:\Users\J\Documents\Visual Studio 2010\Projects\pong\Debug\pong.exe : fatal error LNK1120: 4 unresolved externals
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  11. #11
    Registered User JM1082's Avatar
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    After including all of the SFML.lib & SFML-d.lib files to the additional dependencies field AND adding all of the SFML.lib & SFML-d.lib files to the program's directory I'm still getting this error:

    Code:
    1>------ Build started: Project: pong, Configuration: Debug Win32 ------
    1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
    1>C:\Users\J\Documents\Visual Studio 2010\Projects\pong\Debug\pong.exe : fatal error LNK1120: 1 unresolved externals
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  12. #12
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    As was mentioned earlier, the binaries provided by SFML don't work in Visual Studio 2010. Assuming you are using 1.6, I have libraries compiled for Visual Studio 2010 available here. Once you have them downloaded, read this guide which goes into extreme detail on how to setup Visual C++ Express 2010 to work with SFML. If that fails, at the end there is a preconfigured but empty project you can simply download, unzip and go from there. If you are using SFML 2.0, VS 2010 binaries are available at the bottom of this post ( which coincidentally is about how to build SFML 2.0 ). The directions I linked earlier should work for you unchanged regardless to which version you are using.


    Why oh why they don't provide pre-compiled binaries for VS2010 even though it's what 99% of people use these days, I just don't know. It would massively cut down on support incidents on the sfml website and would make things a ton easier for new developers.


    Try the above, and if it doesn't work, try the pre-configured project. If that still doesn't work, let me know and I will see if I can help.

  13. #13
    Registered User JM1082's Avatar
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    Thanks Serapth!

    Game From Scratch has been really helpful! Thanks so much for your advice!!!

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