Thread: distance.. seemingly stupid

  1. #1

    Post distance.. seemingly stupid

    what would be the best way to program the concept of position/location into a game?

    would use an array and position the character on the array?

    if not - how would i make the character move? and how would i represent his position on a map or on the screen?

  2. #2
    Programming is fun, mkay?
    Join Date
    Oct 2001

    Post Well, one thing...

    I am not sure what most of what you were trying to say meant, but to move a character, you use glTranslatef();

    GLfloat x;
    GLfloat y;
    GLfloat z;

    glTranslatef(x, y, z);



    C++ Environment: MSVC++ 6.0; Dev-C++ 4.0/4.1
    DirectX Version: 9.0b
    DX SDK: DirectX 8.1 SDK

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