Creating a chess engine in C using the Alpha-Beta pruning algorithm

This is a discussion on Creating a chess engine in C using the Alpha-Beta pruning algorithm within the Game Programming forums, part of the General Programming Boards category; Good evening, everyone! I'm willing to create a chess engine in C resorting the Alpha-Beta pruning algorithm, but I can't ...

  1. #1
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    Creating a chess engine in C using the Alpha-Beta pruning algorithm

    Good evening, everyone!

    I'm willing to create a chess engine in C resorting the Alpha-Beta pruning algorithm, but I can't seem to find any documentation on the issue...

    Does any of you know where I can get that information from and whether the Alpha-Beta pruning algorithm is the best option for creating a chess engine?

    Take care,

    rppc

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    Registered User gardhr's Avatar
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    Quote Originally Posted by rppc View Post
    Good evening, everyone!

    I'm willing to create a chess engine in C resorting the Alpha-Beta pruning algorithm, but I can't seem to find any documentation on the issue...

    Does any of you know where I can get that information from and whether the Alpha-Beta pruning algorithm is the best option for creating a chess engine?

    Take care,

    rppc
    Really? Did you try something line this first?

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    Yes, mate, I have...

    Can you find any sort of helpful tutorial in there? I was hoping you had more sources here and it's different to have a programmer to programmer (wannabe) conversation.

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    Registered User inequity's Avatar
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    This looks helpful.
    And so does this.

    But if you're just learning how to program, I'd recommend starting smaller. Perhaps try writing a chess game where you play against yourself first.

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    Thank you.

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