Hi. I wrote a version of Reynolds' flocking boids as a first foray into openGL. I'm happy with the algorithm and it looks as one would visually expect, but I am wondering about one thing:
When I compile and run the program from the terminal built into KATE (a text editor), the code and graphics perform very quickly, at a highly interactive rate.
However, when I run the same program from a the very same source files in a normal Scientific Linux terminal, there is visually slower performance (a clear lag between frames). Any ideas what could be causing this?