when I bind my texture in opengl to a square, it just displays as a white square. Here is the code, what are the possible causes of this?
I know texutre[1] has loaded correctly, so what else can it be? Thanks for your help!Code:void Draw (void) { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer glLoadIdentity(); // Reset The View glEnable(GL_TEXTURE_2D); glTranslatef(0.0f, 0.0f, -6.0f); //glColor3f(1.0f,1.0f,1.0f); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, 0.0f); glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f,-1.0f); glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0f,-1.0f); glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 0.0f); glEnd(); glFlush (); // Flush The GL Rendering Pipeline }



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