Hi. Firstly, nice new layout. And Facebook Connect.
Ok, now I want to ask a question. Not exactly a C/C++ problem, or game programming, rather a graphics programming one. I've asked the gamedev.net about this but I decided to ask here for better chance to get the answer.
I am trying to implement the shader in this article: Gamasutra - Features - Real-Time Glow . It has been successful so far with a pretty big model. But when I decreased the model's size and distance from the camera (to the point that it became a single dot in the scene), it didn't glow. I know that it's probably due to the small size of the glow source so the data to do some neighbor-sampling are not enough. Alas, my scenes have lots of this tiny glow sources that should be glowing. So, can anyone tell me how to fix this? Thanks in advance.