Generalizing Network TCG (Trading Card Games)
I've played a few dozen different "TCG" games over the years. I've always loved them. (I think it is partly the somewhat severe OCD.) However, I'm not loving any of the dozens of online serviced I've played with lately. I've also gotten a little tired of my current personal project. (I've been working for weeks on preventing cheating.) So... yea, going to make a framework for building "TCG" and code up a few sets depending on the time it takes to get off the ground.
Anyway, I figured I'd ask around and see if any one wants to kick around some ideas for this sort of thing.
Oh, and yes, I've almost certainly seen "<Open Source TCG Engine>", and I didn't like it. I don't want to go so far as to criticize those projects. The ones I've played around with are all "not bad", but that's pretty much as good as I've seen... "not bad". (Yes, that is true; I may end up with something that is also "not bad" or worse.) That said, if you think I may have missed something go ahead and drop it here.