Thread: Allegro...

  1. #16
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    Maybe I should just give up... @_@ Thanks for all the attempts at helping, but I think I'm a lost cause this time, and I'm sorry for wasting anyone's time.
    <<I'm sorry, I've already deconstructed all that I've done. Let's just forget this ever happened.

  2. #17
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    Quote Originally Posted by Abstracticus View Post
    <<I'm sorry, I've already deconstructed all that I've done. Let's just forget this ever happened.
    A giving up attitude is going to get you nowhere. This really is a simple matter of placing the correct switches at the right places, and also one of the reasons why I abhor IDE's.
    iMalc: Your compiler doesn't accept misspellings and bad syntax, so why should we?
    justin777: I have no idea what you are talking about sorry, I use a laptop and there is no ascii eject or something

  3. #18
    Registered User caroundw5h's Avatar
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    Quote Originally Posted by Abstracticus View Post
    The exact message is:
    "fatal error: allegro.h: No such file or directory"
    and I'm including it as "#include <allegro.h>" which is probably wrong anyway.
    Allegro is a little annoying to set up on windows right now. They are making the transition to version 5 and as far as I'm concerned everything is in a bit of a flux. I compiled version 4.2 awhile back as a static library and linked it to my code and that worked fine. starting with version 4.9 I believe they started using Cmake which just made it more annoying. Long story short. just Download DevC++ and install it. once that's done go to "tools"-->"check for Updates/Packages"-->from select devpack server choose "devpacks.org" then click "check for updates" and voila.

    when you create a new project just select "allegro" template. let me know how it turns out.
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  4. #19
    Registered User VirtualAce's Avatar
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    If you are actually going to give up getting this setup then you have no business using Allegro or any API to make even the simplest of games. There are far more difficult challenges than this ahead of you when you start coding the game.

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