OpenGL or GLUT which way to go?
I've been programming now for about 6 months and I'm currently using GLUT and OpenGL but I'm unsure which is best to use.
As I see it so far. GLUT is easier and tidier to set up the window and run with a good selection of basic shapes and easy to use commands. However, to port it to another machine requires that the new machine has the glut32.dll file.
OpenGL is portable with ease but has a much more complicated structure for setting up the windows and also for drawing spheres and cylinders (the only preset shapes)
Redbook examples I have found on the internet are in GLUT but the portabilty issue is annoying.
So shall I continue with GLUT or concentrate more with OpenGL?