Is XNA overkill for my project?
I've been wanting to make a 2D RPG, about the quality of Gameboy Advance - nothing big. XNA boasts about it being THE solution for game developing on .NET, but installing it puts stuff like Xbox 360/Windows Phone testing/deployment tools on my computer in addition to PC tools.
I'm wondering if it's possible to accomplish my goal without XNA, because not only do I dislike consoles and smartphones, it'd be more prerequisites for the end user to install.
I've also tried C++ but SDL seems like a low level mess. On the other hand, XNA just appears to be too much on top of what I need.