Okay so ive been through lazy foos tutorial.. now im attempting to make a pong game, but now SDL_flip is giving me a problem.. when I comment it out my code runs fine.. I get a return 3.
Code:#include <string> #include "SDL\SDL.h" #include "system.h" #include "Image.h" #define BPP 32 #define SCREEN_W 640 #define SCREEN_H 320 SDL_Surface* display = NULL; int main(int argc, char* args[]) { System system(SCREEN_W, SCREEN_H, BPP, "Pong"); system.init(); Image image; SDL_Surface *message; message = image.loadBMPImage(""); image.applySurface(0, 0, message, system.screen); SDL_Flip(display); SDL_Delay(2000); system.cleanUp(); }



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