Um... I'm pretty new with the OpenGL and I would REALLY want to know about all the 3d-modelling(not sure how to spell that) programs.
I'm tired of typing cordinates of the (a lot of censored words) polygons....
Um... I'm pretty new with the OpenGL and I would REALLY want to know about all the 3d-modelling(not sure how to spell that) programs.
I'm tired of typing cordinates of the (a lot of censored words) polygons....
blender or milkshape are some good free ones (3DS or Maya are pretty expensive ones). you can do all the modeling in them and then write a small import library for whatever format you'd like to save them in. it makes life a lot simpler.
check out NeHe's site; I think there's a tutorial there about it.
http://nehe.gamedev.net
If a tree falls in the forest, and no one is around to see it, do the other trees make fun of it?
Thanks...
I'll check it out!
Your best bet (being free and legal) is milkshape it allows you to save as .md2, .md3 and .ms3d (?) files there are tutorials on loading these on http://nehe.gamedev.net/ (very good site). If you have lots of money you could use 3DS with a convertor to .md2 (3DS files have two much over-head that you will never need!) but it is not nesisary.
VC++ 6
Me too Im tired of writting coordinates just to make a simple shape. In my book "OpenGL game programming" it has a section where how to load md2 files format. But i need a modeler and i use to use MilkShape 3D but its not free obviously. cost $20.00 . But Im a buy it anyway because its good and when im good enough im a read the chapter in my book about Loading Md2 file formats.
- Read to Learn, and Learn to Read -
Oh yeah, i forgot the registration cost, but its not that expencive and if you really cheap (i mean really) you could SI it. But softice costs more than that so...
VC++ 6