I have an odd occurance I found while doing some testing in my game today. If I go through and kill the slimes - did this while testing dodge/hit algos - then leave the map and re enter to have the respawn occasionally - not every time and never to all monsters just one - they seems to spawn with 1hp or maybe less than 1hp because one hit will kill them. I think this may be a lingering pointer poiting to a dead monster from the previous load - which should be deallocated upon map change - now I am wondering if anyone can tell me how to track the pointers so I can figure out why it blips like this occasionally.
I do want to say one more thing I delete the map everytime and reallocate the memory so this should be a fresh load every time.