I am currently implementing the darkGDK library for creating a basic 2D game.
Microsoft Visual C++ 2008 Express
DirectX SDK 2009 (August)
I actually can't figure out how to get my game to run without using Debug->Start Debugging because when I successfully make the release build, I only get a black screen....
ANYHOW, on to the point.
The collision detection for DarkGDK is not really that great unless you want to use blocks as sprites. I would like to get help on using DirectX (Sprite Collision Masks i think) to create "Pixel Perfect" collisions.
SCREENSHOTS OF PROGRESS:
I do have full movement of character and working animations
and yes, the little guy is Link