Thread: Useful Design Patterns?

  1. #1
    Registered User
    Join Date
    Dec 2005
    Location
    Canada
    Posts
    267

    Useful Design Patterns?

    The only thing preventing me from making awesome MMORPGs right now seems to be the lack of experience with proper code structure (and time and people, but forum posts won't help fix those). Which design patterns are most useful for games? Are some more useful for certain genres than others? Any order in which I should learn about them?

    Items/Entities with unique properties: How are they coded? In most point and click adventure games, and role playing games wherein each character possesses abilities unique to it, how is it done while keeping the code clean? This question is probably going to be answered in the responses to the first question, but I thought I'd add it just in case it isn't.
    Last edited by h_howee; 03-26-2010 at 10:27 PM.

    OS: Windows 7, XUbuntu 11.10, Arch Linux
    IDE: CodeBlocks
    Compiler: GCC

  2. #2
    Registered User VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,607
    The only thing preventing me from making awesome MMORPGs right now seems to be the lack of experience with proper code structure
    There is far more to an MMORPG than code structure. You are forgetting about a thousand items here and about a million dollars.

  3. #3
    chococoder
    Join Date
    Nov 2004
    Posts
    515
    you don't know that Bubba, maybe he indeed has all that already (fat chance, but you never know, migth just be the first ever person to visit a forum who knows everything needed to create "an awesome mmo" except he doesn't know how to program).

  4. #4
    Registered User
    Join Date
    Aug 2003
    Posts
    1,218
    Quote Originally Posted by jwenting View Post
    you don't know that Bubba, maybe he indeed has all that already (fat chance, but you never know, migth just be the first ever person to visit a forum who knows everything needed to create "an awesome mmo" except he doesn't know how to program).
    If he doesnt know how to program he has no way of knowing if he knows everything needed to create an mmo. MMOs are among the most difficult things you can program, so to say you know everything needed to create an awesome mmo except how to program is just plain....well stupid.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Game Engine Design
    By IceDane in forum Game Programming
    Replies: 2
    Last Post: 01-17-2010, 02:47 PM
  2. Design patterns in C
    By sashaKap in forum C Programming
    Replies: 2
    Last Post: 04-26-2009, 08:32 AM
  3. Design Books
    By Wraithan in forum A Brief History of Cprogramming.com
    Replies: 28
    Last Post: 09-12-2007, 10:51 PM
  4. Cprog tutorial: Design Patterns
    By maes in forum C++ Programming
    Replies: 7
    Last Post: 10-11-2004, 01:41 AM

Tags for this Thread