Useful Design Patterns?

This is a discussion on Useful Design Patterns? within the Game Programming forums, part of the General Programming Boards category; The only thing preventing me from making awesome MMORPGs right now seems to be the lack of experience with proper ...

  1. #1
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    Useful Design Patterns?

    The only thing preventing me from making awesome MMORPGs right now seems to be the lack of experience with proper code structure (and time and people, but forum posts won't help fix those). Which design patterns are most useful for games? Are some more useful for certain genres than others? Any order in which I should learn about them?

    Items/Entities with unique properties: How are they coded? In most point and click adventure games, and role playing games wherein each character possesses abilities unique to it, how is it done while keeping the code clean? This question is probably going to be answered in the responses to the first question, but I thought I'd add it just in case it isn't.
    Last edited by h_howee; 03-26-2010 at 10:27 PM.

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    Super Moderator VirtualAce's Avatar
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    The only thing preventing me from making awesome MMORPGs right now seems to be the lack of experience with proper code structure
    There is far more to an MMORPG than code structure. You are forgetting about a thousand items here and about a million dollars.

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    chococoder
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    you don't know that Bubba, maybe he indeed has all that already (fat chance, but you never know, migth just be the first ever person to visit a forum who knows everything needed to create "an awesome mmo" except he doesn't know how to program).

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    Quote Originally Posted by jwenting View Post
    you don't know that Bubba, maybe he indeed has all that already (fat chance, but you never know, migth just be the first ever person to visit a forum who knows everything needed to create "an awesome mmo" except he doesn't know how to program).
    If he doesnt know how to program he has no way of knowing if he knows everything needed to create an mmo. MMOs are among the most difficult things you can program, so to say you know everything needed to create an awesome mmo except how to program is just plain....well stupid.

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