Ok basicly what im trying to do is brainstorm the best way to go about loading functions from a file... for example
Say you load a level file into your game (The game is an RPG by the way) you talk to a person in that level and they could do a range of differernt actions...
This is the best idea iv'e had so far in getting this to work
and then something like...Code:class sprite { public: int function[]; int string textarguments[] int numberarguments[][] };
however this seems like a very messy, wastefull and confusing way to go about things as there would be alot of unused elements of the arraysCode:sprite person[10]; if( user presses action key) { switch(person[0].function[x]) { case '1': a_function(person[0].textarguments[x]) break; case '2': another_function(person[0].numberrguments[x][y1], person[0]numberarguments[x][y2]); break; }//end of switch }//end of if
Is there a better way to go about this? Have I explained this well enough?



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) you talk to a person in that level and they could do a range of differernt actions...



