Thread: DevC++

  1. #1
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    Unhappy DevC++

    Hey guyz 'n galz,

    I would just like to know where I could find some OpenGL tutorials for DevC++, I know, I should be ashamed for not having VC++, but i'm getting it soon. So if anyone can help, it would be great... =P

    *StaticMan*

  2. #2
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    I know, I should be ashamed for not having VC++, but i'm getting it soon.
    Why? Mingw (comes with Dev-C++) compiles faster, smaller code than VC++, is open source, and is more portable to other OS's (like *nix, BeOS, even Mac, etc). I have Dev-C++ and MSVC 6, I usually ignore MSVC.

    Any OpenGL tutorials should do. Here is a good start:

    http://www.bloodshed.net/dev/docs/doc_opengl.html

    Hope that helps.
    -Justin
    Allegro precompiled Installer for Dev-C++, MSVC, and Borland: http://galileo.spaceports.com/~springs/

  3. #3
    monotonously living Dissata's Avatar
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    Amen!!!!

    I only use msvc++ when I absolutely have to! its devc++ al tha way!
    if a contradiction was contradicted would that contradition contradict the origional crontradiction?

  4. #4
    Registered User dune911's Avatar
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    i have ms vc++, too
    but i prefer to write my code in dev-c++ and compile with djgpp
    it's working fine and the code is smaller

  5. #5
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    Maby I'm stubit or something, but I can't get the Dev-c++ working with opengl. I've included OpenGL libraries, but I can't make it working. For example: It doesn't know what's CDS_FULLSCREEN etc.

  6. #6
    monotonously living Dissata's Avatar
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    it has a built in opengl template, I think it is glaux tho I haven't tried glut with it yet. I'd stick to Allegro?
    if a contradiction was contradicted would that contradition contradict the origional crontradiction?

  7. #7
    Frustrated Programmer :( phantom's Avatar
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    And I thought I was the only person who used DevC++!
    My site to register for all my other websites!
    'Clifton Bazaar'

  8. #8
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    If you define CDS_FULLSCREEN as 4 it will work fine.

  9. #9
    geek SilentStrike's Avatar
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    I don't think mingw generates faster code (at least, MSVC was about 15% for my gravity sim), although it's still a decent compiler, and it's great for being free. Bloodshed is a nice IDE as well... still not as good as kdevelop though .
    Prove you can code in C++ or C# at TopCoder, referrer rrenaud
    Read my livejournal

  10. #10
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    TRUE

    dev is much better it has happend many times that msvc++
    fails to compile stuff but in dev the same code compiles without
    problems
    and the colours on the codes is 1 more+

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