I am working on a simple FPS for school in OpenGL, cpp, and I am having an issue with key inputs being delayed after the first one.
To simplify; When I hold W to move forward, the character takes one step, pauses(for not even a second), then proceeds to walk forward as he should.
Id imagine this would be a common issue, but I couldnt find any solutions for it.
Any help would be great, Thank you