I am trying to make a better display than the one char extremely small display you get with most tic tac toe games. However, my goal is to achieve this without SDL or the like. Which leaves me using a technique where i have to print arrays and change points within the array one-by-one to display what I want. Here is my code.
My question is, Is there a better way other that using SDL or the like.Code://This is my Display Test code for TACTOE. #include<iostream> #include<stdlib.h> int main() { //Initializes the array and my variable char ArrayOne[21][21]; int counter=1; //Loop that initializes the array to all zeros for (int i=1; i<21; i++) { for (int l=1; l<21; l++) { ArrayOne[i][l]=0; }} //Loop that draws the boarders for (int i=7; i<21; i+=7) { for (int l=1; l<21; l++) { ArrayOne[i][l]=219; ArrayOne[l][i]=219; }} //This is where the numbers for the board begin //each point is changed manually. //Number 1 ArrayOne[2][3]=222; ArrayOne[2][4]=221; ArrayOne[3][3]=222; ArrayOne[3][4]=221; ArrayOne[4][3]=222; ArrayOne[4][4]=221; ArrayOne[5][3]=222; ArrayOne[5][4]=221; //Number 2 ArrayOne[1][10]=220; ArrayOne[1][11]=220; ArrayOne[2][9]=219; ArrayOne[2][12]=219; ArrayOne[3][11]=223; ArrayOne[3][10]=220; ArrayOne[4][9]=219; ArrayOne[5][9]=219; ArrayOne[5][10]=220; ArrayOne[5][11]=220; ArrayOne[5][12]=220; //Number 3 ArrayOne[1][17]=220; ArrayOne[1][18]=220; ArrayOne[2][16]=219; ArrayOne[2][19]=219; ArrayOne[3][18]=219; ArrayOne[3][17]=220; ArrayOne[4][19]=219; ArrayOne[5][19]=223; ArrayOne[5][18]=220; ArrayOne[5][17]=220; ArrayOne[5][16]=219; //Number 4 ArrayOne[9][2]=219; ArrayOne[10][2]=219; ArrayOne[11][2]=219; ArrayOne[11][3]=220; ArrayOne[11][4]=219; ArrayOne[10][4]=219; ArrayOne[11][5]=220; ArrayOne[12][4]=219; ArrayOne[13][4]=223; //Number 5 ArrayOne[8][9]=220; ArrayOne[8][10]=220; ArrayOne[8][11]=220; ArrayOne[8][12]=220; ArrayOne[9][9]=219; ArrayOne[10][9]=219; ArrayOne[10][10]=220; ArrayOne[10][11]=220; ArrayOne[10][12]=220; ArrayOne[11][12]=219; ArrayOne[12][12]=223; ArrayOne[12][11]=220; ArrayOne[12][10]=220; ArrayOne[12][9]=220; //Number 6 ArrayOne[8][18]=220; ArrayOne[9][17]=219; ArrayOne[10][16]=219; ArrayOne[11][16]=219; ArrayOne[12][16]=223; ArrayOne[12][17]=220; ArrayOne[12][18]=220; ArrayOne[12][19]=223; ArrayOne[11][19]=220; ArrayOne[11][18]=223; ArrayOne[11][17]=223; //Number 7 ArrayOne[15][2]=220; ArrayOne[15][3]=220; ArrayOne[15][4]=220; ArrayOne[15][5]=220; ArrayOne[16][5]=219; ArrayOne[17][4]=219; ArrayOne[18][4]=219; ArrayOne[19][4]=219; //Number 8 ArrayOne[15][10]=220; ArrayOne[15][11]=220; ArrayOne[16][9]=219; ArrayOne[16][12]=219; ArrayOne[17][10]=219; ArrayOne[17][11]=219; ArrayOne[18][9]=219; ArrayOne[18][12]=219; ArrayOne[19][9]=223; ArrayOne[19][12]=223; ArrayOne[19][10]=220; ArrayOne[19][11]=220; //Number 9 ArrayOne[15][17]=220; ArrayOne[15][18]=220; ArrayOne[16][16]=219; ArrayOne[16][19]=219; ArrayOne[17][16]=223; ArrayOne[17][17]=220; ArrayOne[17][18]=220; ArrayOne[17][19]=219; ArrayOne[18][19]=219; ArrayOne[19][19]=219; //Beginning of the Game Loop for (int m=1; m<9; m++) { system("cls"); //Loop that Updates the Board for (int i=1; i<21; i++) { for (int l=1; l<21; l++) { if (counter==21) { std::cout << "\n"; counter=1; } std::cout << ArrayOne[i][l]; counter++; }} std::cout << "\n\n"; std::cout << "Please enter a number....."; std::cin.ignore(); //does nothing, no reason to input yet //This test that a number can be replaced by either a X or an O //First we clear number 1 ArrayOne[2][3]=0; ArrayOne[2][4]=0; ArrayOne[3][3]=0; ArrayOne[3][4]=0; ArrayOne[4][3]=0; ArrayOne[4][4]=0; ArrayOne[5][3]=0; ArrayOne[5][4]=0; //Draws X ArrayOne[1][1]=222; ArrayOne[2][2]=219; ArrayOne[3][3]=222; ArrayOne[4][5]=219; ArrayOne[5][6]=221; ArrayOne[1][6]=221; ArrayOne[2][5]=219; ArrayOne[4][2]=219; ArrayOne[5][1]=222; ArrayOne[3][4]=221; //Number 2 Clear ArrayOne[1][10]=0; ArrayOne[1][11]=0; ArrayOne[2][9]=0; ArrayOne[2][12]=0; ArrayOne[3][11]=0; ArrayOne[3][10]=0; ArrayOne[4][9]=0; ArrayOne[5][9]=0; ArrayOne[5][10]=0; ArrayOne[5][11]=0; ArrayOne[5][12]=0; //Draws O ArrayOne[1][10]=220; ArrayOne[1][11]=220; ArrayOne[2][9]=219; ArrayOne[2][12]=219; ArrayOne[3][9]=219; ArrayOne[3][12]=219; ArrayOne[4][9]=219; ArrayOne[4][12]=219; ArrayOne[5][9]=219; ArrayOne[5][12]=219; ArrayOne[6][11]=223; ArrayOne[6][10]=223; } }
I couldn't find a tutorial on ASCII games, maybe if someone could point me in that direction.
Thanks a bunch



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