very confused (buying book)
hey everyone, I'm looking to buy a third c++ book (first two: c++ for dummies & beginning c++ game programming). While I would rather work on making fun games to show off, I want to have a book that is much needed. Something to start me in the right direction and start programming 2D games (to keep my attention).
The first book (see below) has had reviews saying its for people who want to dive into game programming w/ out learning too much about direct x and such (wouldn't that be needed?). Also, I want a book based on C++, but reviews have said you need an understanding of C (don't know if my knowledge of C++ will be efficient). If you have a good directx book you would recommend instead, please do.
GameDev.net - Book Details - Game Programming All in One, 2nd Ed.
The second book (see below) will probably be added either way based on user reviews, but you may critique as needed.
GameDev.net - Book Details - Accelerated C++: Practical Programming by Example
I have looked at the book thread already started, but I would rather see if anyone in the Game Programming forum has any helpful advice....(the book thread was an overwhelming library that felt too cluttered)
and thanks for any help you can provide!