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Old 11-05-2009, 12:41 PM   #1
l'Anziano
 
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UDK and Unity

In the past week two game engines have been released which are free for non-commercial developers.

Some of you might have seen this story on Slashdot. I thought this would be a good place to mention it and get a small discussion going. I have already downloaded UDK, and I plan on playing around with it this evening just to see what it's like. Anyone else planning on doing anything with these engines?
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Old 11-05-2009, 01:03 PM   #2
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Aye. Gonna start learning C# to work with Unity, just so that I can work with my friends at college and get some games done hopefully
I do hear bad things about these things from professional C++ developers tho :/
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Old 11-05-2009, 01:42 PM   #3
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Getting UDK tonight for sure. Looking forward to playing around with it. Will probably port existing stuff to use it which means I won't be able to charge anything for the game...but it also means it will probably get finished.
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Old 11-05-2009, 03:20 PM   #4
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Well, I looked at UDK and it sure has some nice features, but then I looked at the recommended system for development, and I think it's overkill for the school laptops people use at college xp 8GB RAM is a little too much
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Old 11-05-2009, 03:57 PM   #5
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The minimum, however is 2 GB. You wonder what kind of projects would actually require 8 GB of RAM. Even brand new $1500 laptops don't come with 8 GB of RAM. My desktop here at work only has 3 GB of RAM. I don't think an everyday hobbyist project will require 8 GB of RAM.
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Old 11-05-2009, 04:09 PM   #6
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My school laptop has 4GB, but when it says 8 GB I expect it to easily lag my computer and that it has a bit too much power than some college guys need to make hobby games for fun xP
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Old 11-05-2009, 04:42 PM   #7
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I cannot imagine what game would require 8GB of RAM unless you had some very big textures and some very high poly models. Other than that I wouldn't let the specs scare you. The fact that SpeedTree is integrated in as well as terrain rendering and tons of other stuff - this is a download that every hobby game dev should take advantage of.
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Old 11-05-2009, 04:47 PM   #8
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well, I think it wasn't any game that needed it, but the developing of games with UDK
Also, how's UnrealScript? I'm kinda interested in Unity since it's C# which is the closest I could get to C++ and 'cause of XNA :P
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Old 11-05-2009, 09:27 PM   #9
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Well that UDK is very confusing. I couldn't get even one of my models imported into the thing and I tried for 4 hours. UnrealScript looks fairly simple (sort of like ActionScript which makes me puke a bit in the back of my throat). If all games using U3 are using it as they released it in the UDK I pity them. Absolutely no C++ and it feels more like a mod tool for UT08 than anything.
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Old 11-06-2009, 07:20 AM   #10
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Yeah I could not find any place to get down and code C++. I was reading the programming section of their documentation where they essentially said, "Let our engine handle the heavy lifting where C++ would be used, you use Unreal Script"
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Old 11-06-2009, 09:23 AM   #11
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I guess either those who have spent much time researching the depths of C++ are too afraid or maybe just ignorant to move... Or C++ is just the best there is xP
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