opegnl LoadBMP or texture 2 sphere
aynone knows why it does not display the texture on the sphere?
Code:
GLunit TextureArray[6];
glGenTextures(1, &TextureArray[1]);
glBindTexture(GL_TEXTURE_2D, TextureArray[1]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, 3, image->width, image->height, 0,
GL_RGB, GL_UNSIGNED_BYTE, image->data);
Code:
quadratic=gluNewQuadric();
glBindTexture(GL_TEXTURE_2D, 1);
gluQuadricDrawStyle(quadratic,GLU_FILL);
gluSphere(quadratic,6, 15 ,40);
gluQuadricTexture(quadratic, GL_TRUE);